GetUnitLoc
CreateGroup
local
GetPlayerId
CreateTrigger
GetOwningPlayer
GetUnitTypeId
GetUnitFacing
boolean
TriggerRegisterPlayerChatEvent
then
set
endif
loop
CreateUnitAtLoc
GroupAddUnit
set
exitwhen
endloop
null
RemoveLocation
null
set
loop
TriggerSleepAction
GetTriggerExecCount
exitwhen
set
endloop
then
ForGroup
endif
DisableTrigger
DestroyTrigger
DestroyGroup
null
null
null
